


You, too, have many more tools at your disposal than just guns: Imagine if you could turn into a jet in Call of Duty and fly around blasting the zombies. While Escalation is essentially just “Decepticon Zombies,” it actually works quite well – the enemies are all nicely varied, from little zippy spider ‘bots and stealthy assassins to melee-focused berserkers and damnable enemies carrying lethal rocket launchers. We also were able to see the brand-new, just-unveiled Escalation mode, which is essentially War for Cybertron‘s take on the by-now-standard “Horde mode.” You and three other Autobots or Decepticons must hold the line against wave after wave of incoming enemies, and earn points which can be spent on new weapons, health and ammo refills, and opening doors to other, more easily defensible parts of the map. Where the developers couldn’t get the original voice actors, the replacements do passable jobs, and the entire thing does feel like it was made by people who genuinely love and respect the source material of the Transformers lore and backstory. Transformers fans should get a kick out of everything here. It’s slightly annoying to have to restart from the most recent checkpoint if only one of your three members goes down and isn’t revived, but checkpoints are common so it’s rarely a huge setback. The gameplay itself was just as solid as in the multiplayer, and while the gunmetal gray environments of the Cybertronian installation did begin to feel a bit same-y, they were nicely broken up by moments with more color, like the moment when the three Decepticons took a detour through an old furnace (filled with spinning blades and heat jets, naturally – Cybertron must not have OSHA regulations). I was able to play through a level of the Decepticon campaign with two others – both campaigns fully support three-person co-op from beginning to end – during which Megatron and his followers were attempting to track down the mysterious Dark Energon as well as recruit Starscream to their cause.
AUTOBOT STRONG HOLD FULL
War for Cybertron contains two full story campaigns, one for the Autobots and one for the Decepticons, and yes, you’ll be playing as the Transformers. We saw all of the standard multiplayer game types you’d expect: team deathmatch, territory control, CTF and a bomb-drop mode, and while none of these were particularly new or head-turning, they were all a great deal of fun to toy around with.īut if multiplayer isn’t your thing, or if you think the idea of playing a nameless Autobot or Decepticon grunt is lame – where’s my Optimus Prime, dammit?! – the singleplayer modes are where you’ll want to go. It was also very impressive how natural and intuitive the transformation mechanic was – a click of the left thumbstick, and your ‘bot transforms in and out of vehicle mode instantly, and both vehicle and robot forms are fun to use and useful in combat. It speaks to High Moon’s talent that each of the classes feels distinct and yet powerful every time I tried a new class I found myself deciding that this was my new favorite class because it was so awesome, only to change my mind once I went to the next one (my best performance was as the Soldier, but being able to fly around as the Scientist is still awesome).

Scientists are the “support” class, able to turn into jet fighters, set down defense turrets, and heal allies with a repair beam. Scouts become little zippy cars, can turn invisible (gaining extra melee damage when stealthed), sprint, and throw disabling EMP grenades. Soldiers are tanks – literally – and have the highest health of them all, with some devastating damage-dealing potential. Leaders transform into trucks and are strong all-around fighters, with the ability to erect shields and to unleash a battle cry that boosts the combat capability of nearby allies. Instead, you can customize your vehicle chassis, color scheme, and weapons loadout as one of the game’s four classes: Leader, Soldier, Scout, and Scientist. In the multiplayer, you’re playing as a generic Autobot or Decepticon soldier, which thankfully curtails any “No, I want to be Megatron!” arguing right off the bat. We were initially thrown right into the game’s multiplayer, which provided a good introduction to the fundamentals of how War for Cybertron works. This game is all giant robots, all the time. Right away, the setting inherently does away with what many people didn’t like about the recent movies: There aren’t any humans to get in the way of awesome robot action. The game takes place long before the Transformers’ arrival on Earth, during Megatron’s initial uprising and the battle between the Autobots and the Decepticons for control of their home world Cybertron.
